Saturday, November 9, 2013

Not So Church Fine Arts Tour

Not So Church Fine Arts Tour

One of the things that inspired me were video games and their use of sound. Many video games such as Call of Duty uses sound to create a world where the user can tell whether something is to the left or right of a person or if it was far away or close by. One of the things that inspired me was the Oculus Rift and the ability to make a player first person in virtual reality. I was inspired by the idea to put someone in a virtual world with just the use of sound. In a sense, making the user feel like as if the real world is the virtual world. One of the games that I was inspired for this audio was a game for the Oculus Rift called Lost in the Rift. The game is a first person horror game where you have to find a girl. The game ends up taking you to a tunnel where you travel deeper and deeper in maze like hallways as you try to find her. The game uses sounds such as ominous winds blowing and creaking doors that create a creepy vibe that makes you tense up as you force yourself to make another step. It also uses sounds of the character's loud breathing and staggered steps to heighten the tension of the game. I wanted to create that same creepy vibe and incorporate it into a tour. I used the sounds of the game as a reference for my audio to create that same kind of tension and vibe the game provides as you follow the ghostly tour guide around the Church Fine Arts Building making the listener the main character in this real life virtual tour.

Wednesday, October 30, 2013

Webcam song


When it comes to recording stuff on a webcam especially when it's live, nothing is really ever prepared before hand but rather thought of and done on the spot. We decided to do a cover of the song "I'm Just Your Problem from the hit cartoon series "Adventure Time." We came up with and dramatized a short scene where we altered some of the lyrics and made it so we are fighting with each other about what song to sing on a live stream webcam and progressively made it more personal. We both purposely ended up messing up at the end to signify why we were fighting anymore and to also show that during live spontaneous performances, it's never going to be perfect on the first try.

Saturday, October 5, 2013

Always Watching






This piece was inspired by the sounds I have collected. Many of the sounds are captured inside busy buildings and from me walking around. When listening to my sounds I felt as if I was being followed by someone and the sound of walking became my focus. Even though there is an abundance of noise in the background I become almost claustrophobic as I focus more on the footsteps. In this triptych I tried to bring out what I was feeling in that moment where I felt like I was being watched and hearing the same repeated the same words, "always watching" over and over again as if it will never go away, because anywhere and everywhere I am I felt like someone was always watching.

My sounds:

Sunday, September 8, 2013

Sounds in the Kitchen



When I was kid I used to love to take out all the pots and pans out of the cabinets and bang on them in the attempt of making a rocked out but steady rhythm. This childhood memory led me to want to explore the different types of sounds that can be found in the kitchen. It lead me to create the concept of providing sounds to represent what can be heard in anyone's kitchen. They are the small sounds that we usually don't think much about and push aside as if they were not there. My goal is to let those unnoticed sounds that we push aside be heard and given a voice and show that the kitchen is always making sound with or without the need of using them as instruments.